Devlog 63 - Shooting and Stealth System for Lobo
Lobo » Devlog
Hey everyone! Welcome back to another Lobo devlog! 👋
If you’re new here, I’m Dani Marti, and I'm developing Lobo, an action-adventure game inspired by The Last of Us and Diablo.
In this episode, I’ll be showcasing the latest updates to the Shooting, Aiming, and Stealth systems, plus diving into my UI workflow using Figma and Illustrator.
Join me as I break down the mechanics, share insights on design choices, and give a behind-the-scenes look at bringing this project to life.
Don’t forget to like, comment, and subscribe for more devlogs!
Lobo
An action-adventure game inspired by The Last of Us and Diablo.
Status | In development |
Author | Dani Marti |
Genre | Adventure, Role Playing |
Tags | 3D, Atmospheric, Fantasy, Indie, Narrative, Singleplayer, Unreal Engine, Zombies |
More posts
- Devlog 64: More Combat Features in Lobo2 days ago
- Optimizing my UI in UE55 days ago
- Perfect Timing, Perfect Counter8 days ago
- Finishers for Melee and Firearms13 days ago
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