Perfect Timing, Perfect Counter
Lobo » Devlog
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
Lobo
An action-adventure game inspired by The Last of Us and Diablo.
Status | In development |
Author | Dani Marti |
Genre | Adventure, Role Playing |
Tags | 3D, Atmospheric, Fantasy, Indie, Narrative, Singleplayer, Unreal Engine, Zombies |
More posts
- Devlog 64: More Combat Features in Lobo2 days ago
- Optimizing my UI in UE55 days ago
- Finishers for Melee and Firearms13 days ago
- Devlog 63 - Shooting and Stealth System for Lobo13 days ago
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