Optimizing my UI in UE5
Lobo ยป Devlog
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. ๐
Lobo
An action-adventure game inspired by The Last of Us and Diablo.
Status | In development |
Author | Dani Marti |
Genre | Adventure, Role Playing |
Tags | 3D, Atmospheric, Fantasy, Indie, Narrative, Singleplayer, Unreal Engine, Zombies |
More posts
- Devlog 64: More Combat Features in Lobo2 days ago
- Perfect Timing, Perfect Counter8 days ago
- Finishers for Melee and Firearms13 days ago
- Devlog 63 - Shooting and Stealth System for Lobo13 days ago
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